ScCompiler.getActiveBufferRanges

Returns a vector of which members of a struct are potentially in use by a SPIR-V shader. The granularity of this analysis is per-member of a struct. This can be used for Buffer (UBO), BufferBlock/StorageBuffer (SSBO) and PushConstant blocks. ID is the Resource::id obtained from get_shader_resources().

class ScCompiler
const
getActiveBufferRanges
(
uint id
)

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